Hum (Human) - HUMANs are the most
"neutral" of al
l races. They have normal attribute
levels yet are the most versatile in all the available professions.
Their strengths are:
* Are equally good in all classes.
* Their stature does not make them an easy target to hit.
* They can wear a large range of equipment sizes
* Swimming
* Can be any alignment
Elf (Elves) - ELVES are one of the oldest
races.
They are a slightly smaller than humans,
and much more attuned to magic. Due to the purity in which they were raised,
they cannot be EVIL.
* Detect Hidden.
* Hide
* Must be GOOD or NEUTRAL.
Hel (Half-elves) - HALFELVES are
crossbreeds of HUMANs
and ELVES. They have all the physical
attributes of ELVES and have the bodily strength normally associated with
HUMANs. Their stature is equivalent with that of HUMANs. Unfortunately,
having ELVEN characteristics, certain races may impart their hatred for ELVES
upon HALFELVES.
HALFELVES have certain abilities available to them.
* Detect Hidden.
* Can be any alignment
Dwa (Dwarves) - DWARVES are an ancient
race, nearly
as old as ELVES. They are miners
and are quite comfortable underground, even in total darkness. DWARVES
are very strong, and have high constitutions and resilience.
DWARVES have certain abilities available to them.
* Infravision
* Endurance
* Assess
* Can be any alignment
Orc - ORCS are average sized, stoop
shouldered creatures. They are very strong
but a bit cowardly. ORCS are quite at home in the outdoors, and can
often be found in groups. Orcs do not make good spellcasters.
ORCS have certain abilities available to them.
* Track
* Hunt
* Can be any alignment
Hor (Half-orcs) - HALFORCS are a crossbreeds of HUMANS and ORCS. They
are slightly weaker
than ORCS, but are somewhat better at magic.
HALFORCS have certain abilities available to them.
* Hunt
* Can be any alignment
Hob (Hobbit) -HOBBITs are small funloving
creatures with a strong sense of family.
Sometimes there is an occasional black sheep with a strong desire for
adventure. HOBBITs have small frames and are quite agile. Because
of their size, they gain certain advantages when fighting much larger
foes but they are also picked upon by these large gruesome beasts
too. HOBBITs have certain abilities available to them.
* Hide.
* Sneak.
* Can be any alignment
Gia (Giants) - (information soon)
Pix (Pixies) - (information soon)
Drw (Drow) - (information soon)
Mer (Merfolk) - (information soon)
Modifiers:
There are many races in this realm of different abilities and sizes. Known to civilized races, there are about 40 races wandering the world. Take care of the more arcane and mysterious races. You must choose a race when you first create a character, and this is a fundamental step in choosing what sort of character you want to play. The races that are available, and their effects, are shown below. STR INT WIS DEX CON MANA ABILITIES Drow DR -2 2 -1 1 -1 50 Faerie fire, infravision Dwarf DWA 3 -2 -2 -2 3 -50 Endurance,infravision,dig Elf ELF -1 2 -1 2 -2 50 Detect hidden, hide Giant GIA 5 -3 -3 -4 5 -50 Bash door Half-Elf HEL -1 1 0 1 1 25 Detect hidden Half-Orc HOR 1 -1 -1 0 1 -25 Hunt Hobbit HOB -3 0 0 3 1 0 Hide, sneak Human HUM 0 0 0 0 0 0 Swim, dig Merfolk MER 0 0 1 -1 0 0 Breathe water,extra regen in water Orc ORC 2 -2 -2 0 2 -50 Hunt, track,dig Pixie PIX -5 3 0 5 -5 50 Detect invis, fly, fade. The modifiers shown above affect both your initial statistic scores and the maximum statistic scores you may achieve. Different races have different physical characteristics so may or may not be able to wear all equipment sizes.